carcols.dat

flash3, 	0,0,3, 127,127,3, 74,74,82, 10,10,13, 24,24,12, 6,6,91, 15,15,93, 19,19,93, 13,13,80, 16,16,16, 28,28,27, 31,31,33, 34,34,34, 36,36,33, 49,49,75, 52,52,52, 56,56,57, 55,55,55, 62,62,1, 64,64,1, 68,68,72, 72,72,2, 77,77,74, 80,80,50, 87,87,74, 95,95,95, 103,103,103,

vehicles.ide

flash3, 	flash3,	        car,		FLASH3,		BLISTA,	VEH@STD,	VEH@STD_RI1,		100,	999,		0.2202,	0.2202,		0,	2,	1.0	,2,	-

handling.dat

FLASH3       1450.0  0.00  85	0.0 0.00 -0.22 		1.0  5  0.140 1.0 167.0	0.21 0.660 0.45 34.0		1.34 1.07 14.2 0.12 0.4847		2.2  1.2  1.2  0.10 -0.14 0.0 0.52  		1.0 0.6 0.9 1.5 	0.0  18000 		440010		1				0

vehOff.csv

VEHICLE flash3 FIELD BOOT_OPEN POS 0.023720 -1.539472 0.258646 ANGLES 0.417206 -0.000317 3.140501 FOV 55.000000
VEHICLE flash3 FIELD BONNET_FWD POS -0.039551 1.127954 0.695459 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE flash3 FIELD BONNET_BWD POS -0.001465 -2.014783 0.820232 ANGLES 0.000218 0.000000 3.141546 FOV 55.000000
VEHICLE flash3 FIELD CINEY_WHEEL POS -1.053288 0.304233 -0.013499 ANGLES -0.139397 -0.000036 -0.081221 FOV 55.000000
VEHICLE flash3 FIELD CINEY_UNDER POS 0.006502 0.022644 -0.393260 ANGLES -0.050901 -0.000015 -0.000040 FOV 55.000000
VEHICLE flash3 FIELD CINEY_MISC_1 POS 1.424784 -4.193884 1.275789 ANGLES -0.181534 -0.188471 0.251901 FOV 45.000000
VEHICLE flash3 FIELD CINEY_MISC_2 POS -0.920127 -0.627844 0.838505 ANGLES -0.116195 0.351977 -0.304748 FOV 45.000000
VEHICLE flash3 FIELD JACKED POS 0.147266 0.476685 0.273315 ANGLES 0.229630 -0.000000 2.035723 FOV 55.000000
VEHICLE flash3 FIELD BUSTED POS -0.453644 0.821167 0.506226 ANGLES -0.046214 -0.000000 2.653369 FOV 55.000000
VEHICLE flash3 FIELD CARPHONE POS -0.357803 1.074341 0.594727 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE flash3 FIELD BONNET_L POS -0.491589 0.017700 0.663940 ANGLES -0.000287 -0.000000 1.571440 FOV 55.000000
VEHICLE flash3 FIELD BONNET_R POS 0.481186 0.017715 0.664185 ANGLES 0.000191 -0.000258 -1.571211 FOV 55.000000
VEHICLE flash3 FIELD CINEY_WHEEL_2 POS 1.064636 -1.678711 0.002563 ANGLES 0.015767 0.222306 0.024721 FOV 55.000000
VEHICLE flash3 FIELD CINEY_BACK POS -0.956293 0.668945 0.586426 ANGLES -0.175392 0.094723 -2.962765 FOV 55.000000
VEHICLE flash3 FIELD BUMPER POS 0.000000 2.187256 -0.168579 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE flash3 FIELD AIM_FR POS 0.000000 -0.464233 1.149048 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE flash3 FIELD CINEY_FAR_1 POS -1.962588 -3.828109 0.403249 ANGLES -0.123041 -0.176104 -0.344172 FOV 55.000000
VEHICLE flash3 FIELD CINEY_FAR_2 POS 1.368032 -4.208830 1.178761 ANGLES -0.276878 0.228040 0.118909 FOV 55.000000
VEHICLE flash3 FIELD CINEY_FAR_3 POS 1.402737 2.663009 -0.116649 ANGLES 0.093858 -0.166259 2.419825 FOV 74.300003
VEHICLE flash3 FIELD CINEY_FAR_4 POS -1.383245 3.864060 1.042316 ANGLES -0.302143 0.120815 -2.826164 FOV 55.000000

addedVehicleAudioSettings.ini ( fastman92 limit adjuster audio loader sounds )

[flash3]
structType = 0
field_1 = 41673
flags = 0x2AA629 
floatAsInt_A = -8.0
floatAsInt_E = -3.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 720.0
field_2A = 250.0
floatAsInt_2E = -2.37
floatAsInt_32 = 1.42
field_36 = 4200.0
field_3A = 3400.0
floatAsInt_3E = -1.89
floatAsInt_42 = 1.42
field_46 = 340.0
field_4A = 100.0
floatAsInt_4E = -4.03
floatAsInt_52 = 0.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 0.0
floatAsInt_62 = 5.0
floatAsInt_66 = 1.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = -8.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.666667
floatAsInt_multiplier1200_8E = 0.833333
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -4.0
floatAsInt_B6 = 2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKE_1_LOUD
floatAsInt_multiplier1200_C2 = 0.166667
floatAsInt_multiplier1200_C6 = 1.5
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = FORTUNE_HORN
openSound = VEHICLES_EXTRAS_SMALL_CAR_OPEN
closeSound = SMALL_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SMALL_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SMALL_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_VAPID
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_HATCHBACK
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 6.0
floatAsInt_126 = 5.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 12
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 1
field_15F = 0
field_160 = 3